← Sora Kalden Kuzure · 崩れ
KUZURE, spelled in charred and silvered wooden blocks

A game of architectural balance & inevitable collapse

The Kuzure box: a leaning tower of ash-black and silver-grey blocks under the wordmark

Jenga is the worst game ever made. So I built its opposite.

Not the least fun — the worst designed. There is exactly one decision on your turn, and it is "please don't be the idiot who pulls the block that makes it fall." That's not strategy. It's a dexterity tax with a countdown.

So I took it apart and built the version that should exist. Jenga asks you to preserve a tower someone else built. Kuzure asks you to build one that screws over the person after you.

You're an adversarial architect. Every block you add is a small act of sabotage — placed to make the next player's turn harder, not to keep the tower alive. Knock it over and you lose the round. Every placement is a threat and a bet at once.

01

The tower never dies

When it falls, the next round grows out of the wreckage. Over a night it becomes one evolving sculpture, not a thing you rebuild every ninety seconds.

02

Nobody sits out

You play to a life count — drop blocks, lose points, not your seat. A bad early collapse costs you; it never benches you while everyone else keeps going.

03

Sabotage in the pieces

Two colors, placed alternately. It forces parts of the tower to fail sooner and makes people cannibalize the structure — a second layer of sabotage baked into the wood.

Try a round

Pull a block out. Stack it higher than it was.

A real balance sim — silvered wood, charred wood, gravity, friction. Drag a piece loose and re-stack it up top; the tower decides whether you were clever or the idiot who pulled the wrong one. Exactly the turn Kuzure is built around.

A leaning tower of charred-black and silvered-grey wooden blocks on paper
Play online

Two players. One tower. Somebody knocks it over.

The full Kuzure turn, live against a friend: pull a block, re-stack it higher to make their next move a nightmare. Same balance sim as above — the server runs the physics, both of you watch it settle. Whoever topples it loses the round.

2–4Players
10+Age
30–45Minutes
1Last block standing

It doesn't exist yet. I'd rather say that than let you assume otherwise.

Kuzure is a design, a rules doc, and a prototype — not a box you can buy today. It's a real, playable ruleset and a growing pile of decisions in my notes. The plan from here is unglamorous and specific: build a proper prototype, shoot the demo video, take it to Kickstarter if the video lands.

There's a naming scar in here too: I called it TowerFall for a while, right up until Reddit gently informed me that's a beloved indie video game. Hence Kuzure. The internet is an excellent, merciless playtester.

The first run

$5 holds your place in the first run.

Charred wood, silvered wood, nothing else. Reserve one and you're first in line when the prototype becomes a box — and first to hear when the Kickstarter goes live.

Reserve the first run — $5 → A $5 deposit via Polar. No box exists yet; this holds your place in the queue.