The tower never dies
When it falls, the next round grows out of the wreckage. Over a night it becomes one evolving sculpture, not a thing you rebuild every ninety seconds.

A game of architectural balance & inevitable collapse
崩れ · Japanese for collapse
Not the least fun — the worst designed. There is exactly one decision on your turn, and it is "please don't be the idiot who pulls the block that makes it fall." That's not strategy. It's a dexterity tax with a countdown.
So I took it apart and built the version that should exist. Jenga asks you to preserve a tower someone else built. Kuzure asks you to build one that screws over the person after you.
You're an adversarial architect. Every block you add is a small act of sabotage — placed to make the next player's turn harder, not to keep the tower alive. Knock it over and you lose the round. Every placement is a threat and a bet at once.
When it falls, the next round grows out of the wreckage. Over a night it becomes one evolving sculpture, not a thing you rebuild every ninety seconds.
You play to a life count — drop blocks, lose points, not your seat. A bad early collapse costs you; it never benches you while everyone else keeps going.
Two colors, placed alternately. It forces parts of the tower to fail sooner and makes people cannibalize the structure — a second layer of sabotage baked into the wood.
A real balance sim — silvered wood, charred wood, gravity, friction. Drag a piece loose and re-stack it up top; the tower decides whether you were clever or the idiot who pulled the wrong one. Exactly the turn Kuzure is built around.
The full Kuzure turn, live against a friend: pull a block, re-stack it higher to make their next move a nightmare. Same balance sim as above — the server runs the physics, both of you watch it settle. Whoever topples it loses the round.
Online play needs JavaScript and a modern browser with WebGL & WebSockets.
Room code
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Waiting for an opponent…
Kuzure is a design, a rules doc, and a prototype — not a box you can buy today. It's a real, playable ruleset and a growing pile of decisions in my notes. The plan from here is unglamorous and specific: build a proper prototype, shoot the demo video, take it to Kickstarter if the video lands.
There's a naming scar in here too: I called it TowerFall for a while, right up until Reddit gently informed me that's a beloved indie video game. Hence Kuzure. The internet is an excellent, merciless playtester.
The first run
Charred wood, silvered wood, nothing else. Reserve one and you're first in line when the prototype becomes a box — and first to hear when the Kickstarter goes live.
Reserve the first run — $5 → A $5 deposit via Polar. No box exists yet; this holds your place in the queue.