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    <title>Sora Kalden — Writing</title>
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    <description>Essays, stories, and opinions from Sora Kalden — a rabbit hole, not a portfolio.</description>
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    <lastBuildDate>Sat, 27 Jun 2026 09:00:00 GMT</lastBuildDate>
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      <title>How to become a cracked software engineer</title>
      <link>https://sorakalden.com/blog/cracked-swe/</link>
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      <pubDate>Sat, 27 Jun 2026 09:00:00 GMT</pubDate>
      <description>Stop looking at LeetCode solutions. The thirty minutes you spend failing a problem teach you more than the answer ever will — and the whole job hunt runs on the same bug.</description>
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      <title>How I try on lives: the 30-day method</title>
      <link>https://sorakalden.com/blog/thirty-day-method/</link>
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      <pubDate>Sat, 20 Jun 2026 09:00:00 GMT</pubDate>
      <description>Thirty days won't make you good at anything — I've checked. What a month actually buys is a fitting. You step into a possible life, live it on the good days and the bad ones, and find out if it's yours.</description>
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      <title>How I made half a million at 24</title>
      <link>https://sorakalden.com/blog/half-million-at-24/</link>
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      <pubDate>Sat, 13 Jun 2026 09:00:00 GMT</pubDate>
      <description>The climb, corrected downward; the $4.5k-a-month cage it paid for; and why I handed the whole thing back at the peak. One story, both halves.</description>
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      <title>The Flua Index — a language level you can say out loud</title>
      <link>https://sorakalden.com/blog/flua-index/</link>
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      <pubDate>Sat, 06 Jun 2026 09:00:00 GMT</pubDate>
      <description>I understand about 40% of everyday spoken French: one continuous, checkable number instead of an alphabet soup. Here's how it's measured, and why its whole value is that it won't let me flatter myself.</description>
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      <title>What learning Japanese in ~20 hours taught me</title>
      <link>https://sorakalden.com/blog/japanese-in-20-hours/</link>
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      <pubDate>Sat, 30 May 2026 09:00:00 GMT</pubDate>
      <description>Not fluent — functional. Twenty tracked hours bought me about a thousand of the right words and the door into immersion. Here's the honest mechanism, and what it pointedly did not buy.</description>
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      <title>How I accidentally wrote a book at 14</title>
      <link>https://sorakalden.com/blog/book-at-14/</link>
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      <pubDate>Sat, 23 May 2026 09:00:00 GMT</pubDate>
      <description>I conned my parents into a gaming laptop to &quot;type my novel,&quot; gamed for three years, faked just enough progress to keep the lie alive — and the fake progress quietly turned into a real 30,000-word book.</description>
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      <title>Learning to sing, from genuinely tone-deaf</title>
      <link>https://sorakalden.com/blog/learning-to-sing/</link>
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      <pubDate>Sat, 16 May 2026 09:00:00 GMT</pubDate>
      <description>I still can't really sing. But I dragged my ear from tone-deaf to &quot;carries a tune on a good day,&quot; and somewhere in there a song stopped being weather and turned into architecture. That part felt like a cheat code for the brain.</description>
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      <title>I used my CS degree to debug my weight loss</title>
      <link>https://sorakalden.com/blog/debug-weight-loss/</link>
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      <pubDate>Sat, 09 May 2026 09:00:00 GMT</pubDate>
      <description>I'd done everything right for six months and the scale wouldn't move — until I stopped treating it like a willpower problem and started treating it like a bug.</description>
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      <title>Why the best schools taught me to forget</title>
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      <pubDate>Sat, 02 May 2026 09:00:00 GMT</pubDate>
      <description>At the best schools in the world I optimized for the grade, and it worked flawlessly. That's the whole problem.</description>
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      <title>What actually makes D&amp;D peak</title>
      <link>https://sorakalden.com/blog/dnd-peak/</link>
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      <pubDate>Sat, 25 Apr 2026 09:00:00 GMT</pubDate>
      <description>A hundred-plus hours behind the screen taught me the peak sessions have nothing to do with the dice, the lore, or the funny voices. They come from a handful of rules for building a world that's already moving before anyone rolls initiative.</description>
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      <title>The games I love, and why</title>
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      <pubDate>Sat, 18 Apr 2026 09:00:00 GMT</pubDate>
      <description>I hoard consumables until they're useless, then win without them. The games I can't stop playing are the ones that won't let me do that.</description>
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      <title>Books that rewired how I think</title>
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      <pubDate>Sat, 11 Apr 2026 09:00:00 GMT</pubDate>
      <description>I don't keep a shelf, I keep a syllabus I set myself — and I read to steal one usable idea, not to collect spines. Here are the few that actually changed how I operate, and the idea I took from each.</description>
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      <title>How I got promoted two months into my first job</title>
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      <pubDate>Sat, 04 Apr 2026 09:00:00 GMT</pubDate>
      <description>Not by being the best engineer in the room. By owning the one thing everyone else was too excited to touch.</description>
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      <title>Why Balatro is a perfect game</title>
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      <pubDate>Sat, 28 Mar 2026 09:00:00 GMT</pubDate>
      <description>A roguelike about poker hands closed the seam I hunt for in every game — the gap between playing well and having fun. Here's exactly what it gets right, and the dice game it nerd-sniped me into building.</description>
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